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I didnt live in la till i moved here to work at this company last summer. I did live in orange county before which is only about 65 miles away,...
we have Wii and DSi sdk coming. XBOX 360 will be next. We also use mojoSDK (palm pre)
Sure! If you have a desire to make games and do this kind of stuff I'd be glad to bring in interns who want real 1st hand experience. Email me.
I will be there representing Trifecta Games.
New studio looking for game devs! Based in Los Angeles ca. Work on small 3-8 man team on site fulltime. Cool boss(me) and fun work environent....
not the entire song but just "beat data"?? Is there some magical mp3 metadata I never knew about? You have to upload or read the full mp3 to...
the company iwork for actually is in the works with tony hawk (was here 2 weeks ago) right now for apps. and i know 1st hand what i am saying is...
Incase my post was missed.. even if the game was real and awesome doesnt mean itll ever see the light of day, thats the sad way licensing works,...
I'm currently working on a DDR ish game called tapstar. Hopefully everyone likes it lol. The main difference is I think it's biggest strength, the...
If it's real or if it isn't, it doesn't really matter if activision won't publish it. They own the exclusive rights to publishing a Tony hawk...
iphone actually does have hardware for VFP math. not sure if you know this or not. didnt sound like it from your comparisons. For some reason im...
well i think the reasoning is is it worth it to use primitive methods to achieve an outline if it means doubling the poly count for that object?...
rebolt does that trick and its discussed on unity forums from when i talked about it a while back.. opengles 2 should support shaders so when that...
you can do serial transfer through the dock. its just not "technically" permitted by apple unless you are part of the 'made for iphone' program.
usually you refer to this as sprites, and you use any graphic design related app you want. i use photoshop and illustrator, and for animations of...
unity seems fine to me.. the 7k poly limit is kind of the iphone norm it seems. but obviously if you make your own engine specifically for what...
apple is backed up right now because of the holidays.. dont expect it in the store before xmas :D
there are a few things ive noticed that cause quick dips in fps.. background stuff running and the internal times. calls to webkit stuff etc....
using something like unity you really dont need to even write any code.. the engine pretty much handles it for you.. then there are engines that...
blocking jailbroken phones is not the same as blocking phones which have the ability to run hacked games ;)