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Narziss - not a bad idea for the name change! I'll keep it in mind. Also, a heads' up - all these online features are taking a bit longer than...
yeah, it says notifications are on globally, and specifically for Red Conquest, alerts and sounds are enabled. I also get push notifications...
Me again, now that I've fixed my UDP problems, I have an APNs problem. :( My server is written in C#, and I've essentially lifted the code...
A quick STUN server request returns just fine from stunserver.org. :) This means it's a problem with our server reply code. :( thanks for...
Hey guys, I hope someone out there can help me. I'm writing the online component of Red Conquest, and we've got wifi working (firewall hole...
The update is going well, thank you. :) It should be out in mid-march, right on target, assuming we don't hit any major snags in the...
Episode 2 is going along nicely. :) We're working on the online multiplayer, and I'm creating and tweaking some of the new levels now. :)...
hint: Have you ever tried not going down the middle? :)
AI will go suicidal if it has no more resource collectors, and relatively few resources (i.e. only enough to cover the builds for travel time to...
Red Conquest has auto-save for all local game types. :) Campaign missions, skirmish, and challenge missions can all be manually saved and...
AI hasn't changed. :p I guess you just had a bad game against some AI opponents? :) What difference do you see in the monitor graphics, what...
Have you tried Bluetooth enabled, but wifi off on both devices?
Version 1.0.1 is out! Let me know what you think. :)
Make sure that even on your 3.x device that Bluetooth is completely off. Also, the app store let you install red conquest on a 2.2.1 device?? I...
I have this issue as well, but only on specific firmware versions and under specific conditions. Try upgrading to the latest firmware (both of...
Red doesn't have these units, only blue has MVs. They are the small, round units with the "+" sign on them, and they can heal other units!
Push game invites seem like a really logical thing to do. :)
The ui limitations are only there at the beginning of campaign levels 1, 2, and a new side-mission (in the 1.0.2 update). All other levels,...
We have no plans to do this.
The way it's set up, some buttons are removed, and you can't tap a unit to bring up its context menu. Where the buttons at the bottom used to...