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Enough Zombies already!!!
It says the translations only work on the Windows versions.
You can still download it if you look at your 'Purchased' history.
Damn.i updated before I even read the warning!! Luckily I can compile it with Xcode but who knows how long that will last.
As far as I know iDOS2 does not support Bluetooth keyboards. Another app called PowerDOS did support them in the last version before it was...
Update: The developer has fixed the startup crash on iPhone 6 and 6+. I can confirm it works on my 6+ device and on 6 via simulator. Not sure...
Not sure. The app is open source and there haven't been any updates recently. But that's not to say he hasn't been working on it and just hasn't...
Ok so I tested using the iOS Simulator within Xcode. And it does indeed work with iPad 2 and iPad Air 1 (iPad 3 is not available device). So what...
Might update my Air 1 tonight to see. Slightly older device so may have similar luck to CalinR, who I think is using the same version as us....
Is that definitely v2?
Yes same problem here with iOS 9. Funny thing is that iDOS1 and PowerDOS runs fine. Except side loading to Documents folder doesn't work anymore :(
Stopped playing these on iOS as its too difficult with virtual buttons. May pick up a MFI at some point
That's a shame. What happens when you try to run it? At least with Xcode 7 you can now build your own app from the source code. Hopefully more...
Thanks. Bought the game. It's like crack.
Is each level randomly generated?
Just escaped Midgar. I'm following the Absolute Steve guide so going a bit slow. So has anyone figured out how to get to the title screen...
Have they added the option to use the crafting grid in the pocket edition or is it still only autobuild from a list?
This game has been removed from the AppStore but I can still download from purchase history. Anyone having problems with iOS 8? It crashes when...
How? I can see my scores and achievements are synced but not my game progress.
Is there any way to transfer progress between devices?