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Thanks for all the feedback! And yeah - honestly I think of them as classes also (warrior, priest, mage, rogue) The character names are mostly...
Anywhere is fine! This thread is OK; email, Twitter DM. I posted some different options on this page http://meteorfall-game.com/feedback/ I...
You're actually free to share screenshots, stories, videos, streams, etc... If you're a content creator and want to put ads on it to make some...
Sorry! My artist also did the music, and I'm already working with someone already on the sound as well. Thanks for the offer though!
@Avaniar - Probably true, which is why I wanted to add quite a lot of testers. Sort of like how maybe 10% or less of people will review a product...
Hi all! I've finally gotten to the point where I'm looking for some more internal feedback and need some testers to help test. If you're...
I got Evgeny (the artist) to join Twitter, and he posted some new designs that he was working on for Meteorfall! There are a bunch more designs...
That's helpful feedback! I was kind thinking the same, but it helps to hear someone else point it out. I'll see what I can do to improve how...
Will do! I wanted to share this .gif I posted today on Twitter - I've been getting a lot of great feedback on improving the animations, and...
I'll definitely be going back through this thread and reaching out to people that expressed interest in helping to test. Shared this on Twitter...
Yep, that's the idea! It creates an interesting tension when using spells. I REALLY like the idea of spells that do something when used with 0...
Does the matchmaking take into account any sort of ELO (or similar) rating, or is it random?
I addd a new blog post about how spells work in Meteorfall, and the different design iterations I tried before finally settling on the current...
Do accounts sync cross device (eg: can I play my game on Android and iOS) if I own a copy on both plaforms? I like playing on my iPad at home,...
@baconnow - Not yet, but soon I hope! Evgeny (the artist) is going over the current implementation and giving me some feedback on it. Once...
I'm specifically interested in the coding side - what types of algorithms you used and/or how you taught it to play. It seems really challenging...
re: AI - The AI in this game IS quite difficult, but I don't feel like it's cheating. I'm actually more curious to hear more about how you coded...
A few tips I've learned after playing ~20 games - - Understand how damage splitting works. When you assign damage to a target that can't handle...
Glad you like the art! I'm working with Evgeny Viitman (Behance Profile) and I found his work by accident while browsing Behance. His "Thieves...
Liking the new update! I felt the progression was a tad slow, but honestly, pretty good. It helps introduce the cards at a good rate and gives...