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Thanks, OM -- we'll at least add it to our list of things to consider for later. And never worry; we're not planning on ever nerfing the gem output!
First off, I'm sorry about the insta-buy -- that's one that annoys me, also. It was skipped (along with a bunch of other things) in our...
Anyone with pro's or con's for this, do let us know -- we basically want any IAP stuff to be completely optional, and not make players feel like...
Hi, vonknut, I realized I totally missed one of your questions before, about lightning bolt cards -- the reason you were seeing two cards with...
Tap to place some happy trees! :) Yes, I think that's a very reasonable start. It'll mean people need to be connected to the internet in order...
Hi, guys, I'll take a look later today, once I finish getting the memory bug squashed. In general, it really surprised me -- the combining...
Hello there! Sorry for the sudden difficulty wall -- I'd agree with oooomonkey that moving further along on Novice mode for some of them can...
Hi, Mack! And no worries about ticket/tricket -- I've typo'd or misread people's names before about a hundred times on forums, so it's just my...
Hi, Mack, Thanks for the notes and typo info -- we'll make that change, and I'll look at getting some context-specific help for the different...
Yeah, we may need to nerf that just a bit on a future release. ;-)
Hey, everyone! Just wanted to let you know that we've been working on the memory issues the last few days, and I've found a bunch of stuff that...
It should show up under "Building Range" with a little curved arrow hitting a plus-shaped target.
You guys are cracking me up -- up until recently, we only had a few people to test the multiplayer stuff on, so we never got to see some of the...
One Cannon to Rule Them All? :)
For whatever reason, we ended up picking the magic number of 2 for identical cards -- so you can have 2 identical redshirts, but not 3. However,...
As far as we can tell, once in a while a building sticks around from the end of a level, and doesn't go away ... and then sits there, invisible...
By the way, I should thank all of you guys who have had problems with the iPhone version crashing, and are still putting up with us. It's killing...
Wow, that .... that is a truly terribly 306-cost card! Seriously, I don't know what boost that card thinks it has, that it clearly doesn't! I'll...
On the crash -- thanks, we'll check into that. It's certainly possible that some animation is sticking around when it shouldn't be! For deck...
The memory crash bug is what I'm working on right now -- 95% sure that's the bug you are hitting. Stupid workaround for the short-term: if you...