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Thanks, guys! We really like the game, and hope it's financially successful as well! Right now it's at the "beer and pizza" level. Well, it's...
The phone update fixes some numbers balance stuff that was keeping the cards low, but it doesn't fix the biggest issue that was creating the...
It's in the iPhone v1.1 version, but won't show up in the iPad version until this one (v1.3) goes live.
Thanks, bizzy! You guys have all been great here, both at making us happy that we're making a game people enjoy, and with helping find bugs and...
Yep, that. :) But in the meantime, anyone who's playing on the iPhone version at all, v1.1 did go live, and you can try it and see if it's any...
:) We're trying! Still mucking with balance, so may be a midnight submission!
Thanks! We're actually looking to do a Mac port when we have time; the main issue is dealing with the 10,000 different issues in how...
Yep ... eventually we'll try to unify the iPad and iPhone features more closely than they are now. But for now, we'll first release the iPad...
Hey, you guys were totally right, by the way -- there was a bug that could make the game stop giving you any magically-enhanced cards. A few of...
Yes, exactly -- so pretty much all normal buildings are white, along with most monsters. The blue ability cards vary (Redshirts is white, 2+2 is...
Hey, guys, I wanted to give y'all a heads-up about two new features/behaviors that'll affect the more advanced players, when the v1.3 iPad...
Like Jake says, if you buy the iPad version and then e-mail me, I'll gift you a copy of the iPhone version. It was never our intent to make...
Pinch-to-zoom would be for the iPhone version ... basically, instead of playing always at full scale, you'd pinch and zoom out to keep seeing more...
Thanks, L. Lawliet! We're going to keep adding polish, content, and bug fixes as long as we can afford to! Sales are medium right now -- they're...
Hi, Loox -- thanks! :) We've had a bunch of fun making the game, so we love to know when people are enjoying it. We actually are nerfing the...
Oh that's my fault if you just upgraded from version 1.0 to 1.1, and I apologize -- we were mucking with stats of cards and such, and some of the...
Huh -- that's actually something we haven't seen before. We didn't retest that level extensively after setting the v1.1 upgrade, though, so we'll...
Yep! Assuming it doesn't throw off the balance *too* far for upper-level decks. :)
Oh, unrelated to other stuff, but something we're looking to sneak in at the last minute, now that some of the card stuff has been fixed -- we're...
I have to admit that various aspects of online play just haven't gotten the programming love that they should have, yet. There's a bunch of stuff...