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Thanks! At this point, we'd be happy if we sold 10,000 copies. :D We would still like to the do FPS ship boarding, but are currently bogged...
There are two of us at Binary Helix (Linh and Andrew) and we relied on outside help with composer wunderkind Sean Beeson and artist extraordinaire...
The new iPad is running at its best resolution and at times, it will have reduced framerates especially during close-ups of explosions. In a...
Yup, works great on the 4S.
In our case, we had a big data download of 130-200 MB for the SD version and 500+ MB for the HD version, so it would be more than 15 minutes...
Hi, I made a post on upcoming games: http://forums.toucharcade.com/showthread.php?p=2384469 We set the release date for Dangerous HD (and the...
Glad you like the improvements! The video doesn't show the UI (turned them off to show off the graphics), but we have some screenshots on...
Fragmentation is an issue, but you can control it by listing all your requirements in the manifest. Google Play also lets you add or remove...
Dangerous like you've never seen it before: La2IEIp6Jr0 Release date: Thursday, August 16!
Gamasutra posted this blog entry on this on their front page. It's a discussion of our experience with Google Play and the iOS App Store. New...
The very first iPhone? As in generation 1? Can't run Dangerous. Only iPhone 3gs on up. The HD version will work with all devices supported by the...
It should be released sometime on the week of the 23rd. If you get the normal or the free lite version now, you'll be able to transfer your save...
At some point, the economics of the situation requires a developer to do something or essentially have little to no revenue. The choice can be to...
Here's the thing: you get all the updates and features with the exception of the hi-res animated celestial bodies and the "ultra high" quality...
Wow, great timing! After a much much longer development period than we anticipated, we are finally done. We'll be submitting the game update later...
Some excellent feedback, Sheinfell. Will definitely address your points in a later reply. Not submitted yet. After some tests, we've...
Some changes that we're probably adding to improve game flow. Let me know what you think: - No more manual locking. Instead, all craft and...
Sorry you're running into these bugs. We have some fixes related to routing in the current build. To help squash any remaining bugs, the lead...
Those devs probably sent out emails to a bunch of composers--a shotgun approach. Maybe they got sticker shock. I always follow up with people I...
We hope to finish the radial menus & laser and submit the update by the end of next week if all goes to plan, but it's a fairly substantial...