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BlankaShane Bad GUy [_> .............. <_] (_) ............... (__) ___\ ............../____ and then <__] (Bad Guy crossing up...
Sounds like your device might not be able to handle the app, and is crashing because of lack of memory. I have that issue with some of the newer...
Professor TenoƱez's class is in session. Pretty awesome training notes!
Godlike.
Yes, it happens for everyone for me. But -- it means I can toss someone by walking towards them, and then holding down P with one hand .. that's...
I had this exact issue when I went from iOS4 to iOS5. I guess it's gotten worse on iOS6. I've also gotten a strange bug. If I hold P (cody, rog),...
We've managed to rip the sprites out. We also swapped sprite files out to hilarious effect. But no, we haven't done anything serious with this...
So that's telling me that the low hit on the Blanka Ultra registers as a sweep? or does it only work on the landing frames? (since sweeps don't...
now that Cody's combos are done, you're taking on Akuma combos? :)
So .. I didn't think that holding down will allow autoblock to kick in. I thought autoblock only works if you let the controller stay at neutral?...
I believe UpForward, UpBack, and Up are all valid for Guile's flash kicks and ultras? Likewise with Vega, UpForward vs UpBack will determine...
Harle's Akuma FA3 combos were a nice find. Flash Kick to Ultra requires pulling off the ultra manually, while doing Flash kick with SP On. And...
I don't disagree with your statement about Honda's options on wake-up. This is an instance where Sakura has to play from a distance, and can...
SRK > FADC > f+K (stepkick), Ultra. ex SRK, Ultra. That's all you need.
I think Yoga Spear can be blocked crouching, so while it can cross up, people can still block if they're crouched? I went into training and it...
On the topic of instant overheads, Chun's headstomps are good for 60 damage instant overhead, maybe 120 if you can squeeze in two of them....
nifty trick. from about the point where the screen zoomes out: yoga fire, FADC, instant overhead, and the fire connect if the instant overhead hits.
I was just going to ask you about Sim, and whether he has any instant overheads with his j.HP. Apparently it works, though I've only tested it on...
And we might as well use Snooper's numbers as a starting point, and go from there. When/if people see really bad off numbers, we can adjust.
I think Sakura might be 5.5-4.5 over Honda, possibly 6-4. Headbutt, Sumo Smash both punishable on block with Shouken. Her delayed fireball lets...