Separate names with a comma.
Hi there I have found some generic info about writing press releases, but I'd like some more info specifically aimed at writing them for games....
Hi there Yeah, if you come to Kyoto give us a shout. What are you working on now?
I added a new video and a blog post about some of the technology behind the game. [media] My blog post
Thanks, I really appreciate that
If you like Limbo visuals, then perhaps you may be interested in my current project. It's still in the early stages, but perhaps you can see...
Well, my most successful game is PinPon But I can't really call it a major success. Sales have been slow.
I'd really like to know what those rapture nutjobs are saying today. What are their excuses? Can anyone enlighten me?
I do something similar to this: link Basically, record all inputs into a file during a playthrough. Then later play it back and save each...
the main character is not finalised
I dont think it will be anywhere near as sophisticated as limbo. Maybe a few environmenty puzzles, but mainly just using the right objects in the...
Thanks. Well, I have a good pace going, and a lot of the core functionality is there. Maybe mid to late July? I imagine designing the puzzles will...
Adventure platformer I am currently working on. Limbo meets Dizzy. [media] [IMG] [IMG] [IMG]
Hi there Are there any Japanese developers on here? Where are you based? What are you working on now? What is your experience developing and...
Hey that's great Somewhere I should have already looked really. hehe :o
Ah thanks I too have been looking for this info for a while. :confused: Is it actually somewhere? I assumed it would be in an easily viewed sticky
I know it's still a work in progress, but the lack of apostrophes jumped out and punched me in the face. "kings castle" -> "king's castle"...
@simfrontier Looks quite similar to mine, except yours appears to be much more mature. What kind of event system do you have? And how...
I used to religiously use this style: void function() { } but then I worked in a games company and had to follow their coding standard,...
I totally agree with you. I always have curly braces on their own line. EXCEPT when the function is very small. Or, as in this case, where I...
If anyone is interested, I made a very minimal 2D vector class. The one I use in my engine is a bit more advance, with const correctness and a bit...