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Yes, I agree with this. This is the period where all the good intentions of keeping the codebase clean go out the window.
Title says it all. For me, I love it when I factorise and then suddenly I see all my dirty spaghetti keyboard bashing collapsing into a tiny gem...
Hehe, join the club, my friend. It's hard getting noticed :(
Hi headcase Thanks for the input. I find the crowded marketplace very interesting. Soul destroying and frustrating, but interesting nonetheless....
Hi Hodapp Thanks for the reply. I can see your point perfectly. Having had some meagre success at publishing short stories, I have tried hard to...
Hi there When it comes to reviewing apps, I guess most sites are eager to get an exclusive, a sneak peek before anyone else. I have seen that a...
Day 6 [media] Well, day 6 has come and gone with a whooshing sound. Changed the colour of the main character so he doesnt get lost in the...
Thanks, I really appreciate your comment. Thanks to all who have said nice things. I will upload today's video later. Didn't get a chance to do...
Hi Acumen Thanks very much for the feedback. Yeah, the background needs some work. Originally it was just going to be a horizontal scroller so...
Looks really great. Loving the style. :)
Day 5 [media] Most of today's work focussed on the map. I have expanded it to 100x20, although I might go higher for later levels. The biggest...
@injuwarrior: Yeah, I'm still thinking about the gameplay mechanics. Not sure whether I should have a continuous health bar or discrete 'hearts'...
Hi Acumen and ianpaget Thanks for the nice words. Development is going very well. I am on day 5 now, will upload a new video soon. I doubt it will...
Hi there This topic is of great interest to me. My academic background is is the field of Artificial Life. Now that I am developing iPhone games,...
I have to say, I can completely relate to this. Both my current games, BlibBlob and Glade, use physics that I coded from scratch. One uses verlet...
Day 4 [media] So today I managed to get the collectibles in. I will have to add particles or something for when you collect them. I made many...
Day 3 [media] I didnt manage to get the collectibles or death working, but I did a lot of work on the graphics. Added monocle and tophat to...
Day 2 [media] Second day of challenge. Improved graphics, control system and added two types of enemy. The physics are coming along nicely....
Hi there I decided to set myself a challenge to create an iphone game in 7 days. This is the first day. [media] To be clear, I'm not starting...
Thanks everyone. There's a lot of great info there. Now, I'd better get started on my press pack :-)