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I definitely agree with you! By the way is it going to by a trilogy?
Yppah - R Mullen
I am playing: Etherlords and Vainglory
Graphics are rubbish? Hmm, I think it pretty OK (lights, textures, shaders are pretty decent)...
Looks promising! :)
Coding, level designs, mapping, modeling, rigging, texturing, animating, making effects, scripting, sounds, music << that's a lot of hard work,...
Hey, The answer is: a lot of your money and time :) You should really consider about doing this, cause gameloft is large company with huge amount...
Hello, and what platforms would you be interested in?
It's more than half a year now :) The project is in very slow process right now, and that's because I got job and most time working on iPad...
Thanks for good words! I appreciate it! It's of the strongest motivation to keep work on ;) to squarezero << this is pretty old video :) but...
[IMG] Hello there, Let me present you game - "Respite". “Respite” – 3d action iphone game, was inspired by blame manga and diablo 3 styles,...
Hey, For the real time multiplayer you should need socket programming. Here is a link, that might be helpfully:...
Wow, impressive! But, outch - isn't 2000 polygons per character too much? O_o What fps do you get on actual device?
I was always wondering, what do they use for rendering spacing (bsp, portals or octree) in games like this (or Sparta, or Dungeon Hunter, or...
My modest blog about iPhone game development: www.slypot.com/blog