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For those who want more detail, I've started a blog to chronicle my progress developing async multiplayer for Hero Mages:...
Today's update on async: I've got "game progress" successfully writing to the database as units are issued commands. Additionally, I have a...
I could probably code the In-App purchases in a solid day with the ANE's, but I'm tinkering with the async multiplayer at the moment since that's...
Sorry I missed your question, twiccan! Ok, so interesting point you have here. This may be a possibility in the future (once I incorporate...
FYI- I've taken the first step towards async multiplayer and successfully got the game to write game records to database. Next step will be...
You guys ready for some big news? ... Hero Mages: The Board Game http://www.gamesalute.com/?p=27537
Awesome, I'm so glad to hear that: this was the intention, afterall! If you can, take a screenshot on the device so I can take a look.
Nice! How did the game handle the resolution on the new retina display? Were buttons/icons scaled to match pixels, or was their noticable scaling....
Thanks for the feedback. Yes, I can add flip/rotation - I'll work on this sometime after the async multiplayer is finished. Good to know about...
All IAPs are tied to your multiplayer account, not your device, so you can use them on ANY of your devices including web, iOS, and Android :)...
I'm working on the async guys! Pretty excited with the challenge and the opportunity to make this happen. Will keep you updated on the progress :cool:
You, sir, have found a bug! The values are stored as unsigned integers and funky stuff happens when there's a negative number. Not sure how you...
Thanks for the positive feedback guys! Excellent suggestions, too. The iPad version already has the feature you're talking about where you can...
Keep me updated on this. Another user reported a bug today that caused the game to freeze and I was able to figure out what was causing based on...
Rate & Review Hero Mages on App Store Thanks everyone for all the kind emails and praise! So happy to hear that everyone is enjoying playing Hero...
This depends on how you interpret "full single player experience". As I originally designed the game for multiplayer skirmishes, I personally feel...
1) Realtime turn-based multiplayer (but async is planned for future update) 2) You can play vs. multiplayer, FFA, teams, etc. And you can play...
Thanks! To answer your question: Custom map editing is currently available only on web/browser version (Not among the features listed for iOS)....
That's a pretty sweet video you made, Sanuku! How did you manage to capture from the native device? Would you mind if I add this to the videos...