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Wow, thanks for the fantastic words mate. It really makes me happy when I hear people enjoy my work. It's why I do it. That and the promise of...
Sorry for the lack of updates for a while, I have been very busy with BlibBlob, which comes out today. Anyway, here is that latest video At...
Yeah, getting close Still got lots of marketing stuff to do
Hi arta. Thanks for your interest. * The music is one of the tracks used in the game. * Currently the enemies have fixed, predictable...
Hi Acumen Thanks for the feedback. I am still learning how to make trailers. Hopefully they will get better with time. And I will be sending you...
I have just uploaded a trailer for the game What do you think? [media] Now I have to make a webpage Note: it's not actually "on sale now" It...
Yes, BlibBlob has just been accepted on the store. :cool: It will be released on 20th July. Now it is time for all out marketing. If anyone else...
Thanks for your input. Yes, fun goes up, up, up, frustration goes down, down, down
OK I spent the day implementing an alternative simpler view. There will be a button to immediately switch between views. It may be overkill, I...
I may be very naive, but my feeling is that if you make something worth paying for, and the price is reasonable, people WILL pay for it. I know I...
haha, nice idea. I'll have to see how easy that is to animate. But I like it a lot. :D
Good idea. I was thinking of having a map, where it is zoomed out a bit and just displays icons instead of the characters. It was just going to be...
Looks good I'll have to check it out Update: Unfortunately it just crashes every time I press play :-(
Another update Blue represents how far you can move. Red buttons display order of turns. [media]
Me too, what do you write? I've tried my hand at horror, SF and fantasy. But I think SF is where I am most comfortable
What do you mean?
Hehe, thanks. I have to say, I dont think there are enough varied enemy types. I will correct that in a future update after I get some feedback.