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>"YOU GREEDY BASTARD!" - a quote literally taken from an iTunes review I don't have such rude reviews but I do have people complaining about...
Really nice art. You should change your icon, way too negative. JC
Very nice Tamara. I like the characters and the balloon, impressive stuff. JC
Hello Katie, I've sent you a mail but I'll reply here too... I've got some great games that might be a perfect match for what you are looking...
It doesn't work like that. It doesn't matter where Apple is located... when they sale a game at 89c to French people (for example), they HAVE to...
I know :) In France that's 19.6% and it will probably get increased. But if Apple increase the selling price, our shares will automatically...
Not at all, it is still pretty high compare to the $ unfortunately. Being paid in $, I have to convert it to euros... and that always a sad thing...
Seriously, this is still less than a French "baguette" or a cup of coffee in a bar. Get serious, this will have absolutely no impact on sales, we...
Don't be shy and post your link here and in your sig too. JC
Yes, there are people working like that, but they are coming from the web dev scene. JC
What's the market there? My cross platform engine in C++, OpenAL, (OpenGL1.1/DirectX 8). How easy would it be to port, knowing that the platform...
Your game looks good but not good enough to stay in the top chart (sorry, it won't last there very long). So, you should put it back to paid when...
Well, it doesn't make sense to me. You won't make any money if you keep it free for ever. Going from paid to free for a limited amount of time is...
Use a cross platform engine, then porting won't be such a difficult task. Off course it will brings more sales. PS: my own c++ engine...
Well, this is just 2 different platfroms really. BFG has a huge PC/casual/mostly female community, but you need to create games that will suit...
I think, if you want to keep in the mobile market, then you should consider Android too (as it is a very similar platform). Obviously, this is an...
http://itunes.apple.com/app/jump-birdy-jump-hd/id431468126?mt=8
Just to clarify, $50k is for all my selfpublished apps. JBJ account for about 60% of that. JBJ was the only game created just for iOS. The others...
Today, my Apps’ income just past over $50000. It’s a nice threshold that many tiny developer like me will never reach but it took me almost two...
So true :) JC