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Just wondering what is recommended for maintaining a steady framerate with sprite animation ? The only thing that looks useful is the clock()...
I would think that most of the apps in the AppStore are completely created by a programmer, while most of the successful games probably also have...
I would agree with the earlier comment of preferring GameCenter since it's official. OpenFeint i like second, but honestly, i didn't really like...
The real question is...why are you using your PC when you posses a Mac? :D
Hello, and welcome! To develop a game for the iPhone, there are a few directions you can take. First, I would learn Objective-C, which is the...
So I have landscape orientation implemented by tweaking the glOrthof(..) and glRotatef(..) function for projection matrix mode. I'm getting to the...
Your game is looking quite awesome. I will be anxious to see it on the AppStore! A few things that I think would be helpful to know. 1) How many...
I really think for the most part it's a toss up depending on your goals, game, and marketing skills. My first game will more than likely be...
As I come closer(couple months) to completing my project, the ever so broad topic of marketing comes to mind. One route I have never considered is...
Ya, so far I've been using Obj C for handling touch, loading resources (sprites), the game timer & EAGLView stuff and C++ for everything else. So...
You are correct. I've been developing in Objective C for about 2.5 years, and have made Mac and iPhone apps, so if I did go down the app route...
Thanks for the responses! Another thing that is pushing me toward C++ is that there is much more information out there as far as say....sample...
Ya i was going to take some examples I had and simply convert them to C++ to get more familiar...with the exception of the EAGLView and...
Well it's not so much switching, as I have not actually started on a particular project. And I do plan on moving my projects to other platforms...
So i've been learning Open GL ES for the past couple of months, and the book i've been following uses Objective C (which i'm quite proficient...