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I asked this in the dev forum but didn't get much replies/advice so asking here! I was wondering for you guys, what makes a game "quick and...
If I had to pick one, probably Infinity Blade 1 - yup, overall i prefer this over over IB2 and IB3 cos the parry system is way better in the first...
Agree with @Destined - i think its worthwhile doing a soft launch if you're a big company or are about to launch a big / well known / highly...
Done! It'll be up for the whole of next week. Keep up the suggestions and let me know your new games/apps guys! Cheers
Thanks for the input guys. So far, i've normally gone for the universal app approach but somehow this time round, i've decided to try it iPhone...
Hi there, I am about release a shmup game that is currently iPhone only, rather than universal (or even an separate iPad version). My plan is...
@Lazer Kat - Good advice and feedback!
Thanks for sharing the link!
This. I actually think your game - app icon and screenshots - look pretty good, though i haven't tried your game yet. Judging by your numbers,...
Hi all, So there's a great post over the in the games discussion section about quick, hard and super fun games...
Wow, this is great kaibosh (for me - since i haven't tried many of these games), thanks for the post! Cheers,
OK, i understand, thanks for the quick reply back! Also, cheers for the link too - good read! :) Is there anywhere on the site with permalinks...
I personally don't consider IB2 to be a rpg... though Dragon Slayers looks interesting, thanks for the tip! :) Cheers,
Hi, Admittedly, i tend to just view the forums these days on TA rather than the main/news section, but i was wondering if there is, or should...
I can confirm this, esp for an unknown indie! :P Unless your game is REALLY good and it gets picked up by media/peeps/etc..
Hi there, So I don't have any stats/data to back it up plus I'm still a newbie but for me personally, I would release it before xmas period...
Done! This week i'll be highlighting your game - good luck! Cheers,
Not me right now - though i am currently working on a cute em up! :P
By the way, for me - speaking as an iOS gamer and not as a dev - i feel that $0.99 is the standard price and am only willing to pay up to $5 ish...
Me too! For my next game, which i hope to release very shortly, i've actually bit the bullet and decided to go freemium with iap instead. Going...