Separate names with a comma.
You're supposed to start 3 levels below your highest level, not sure why you're going from 5 to 1 tho, I think it should be 5 to 2 unless this...
Well that's disappointing, it'd be nice if slo mo was more usable when it comes to grinds but I guess it's still a cool feature I will enable from...
Bought the slo mo, not sure if I'll use it that often, but it's nice to have for fooling around. If you can set it to be always-on that might be...
Played tons of this game but I just tried slow motion for the first time, only got 10 seconds of it but I think I'm gonna buy the IAP, it was...
Got a few questions: How far below you does an enemy have to be for you to gain zero xp, 2 levels? What causes your poison level to drop during...
If you know how to back up your save file to your computer, I think it would allow you to preserve your heroic edition rune while uninstalling and...
You just blew my mind.
Your starting level is only as high as your immediately previous run right? If I die at 11 and start at 8, then die at 8 I'll start at 5 on the...
This happened to me last night, but I didn't realize what was going on.
It would be odd in a real life situation, I'm just a little frustrated that using custom grip tape in the game never looks good for me.
Played about 90 min with my level 5-6 rogue last night, having perma-death really makes close battles intense! Was forced to use my life scroll on...
Most people went with the +50% artifacts rune, from what I've seen.
Dungeon Plunder
What about if damage given and damage received didn't display simultaneously, but there was some indication of what damage you did, and then it...
I know it wouldn't make sense in real life, but it's a video game. It would just be an cosmetic change, not functional. I'm not saying the...
I get a little confused, but I don't know if it's my problem or if switching it would be better. I think little combat animations would help but...
I appreciate your attention to balance and small incremental updates. Not following this approach kind of ruined another game that I liked, Dungelot.
I have a suggestion for the deck customization, I would like it if for the grip image we could choose either the black grip overlay that is...
If you want the small axe to do more damage you could pretend it was sharper and the large was more dull. Just an idea.
I like the idea of having the monster's level above their head, or at least in place of the red X on their chest.