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Thanks a lot for your support!
Hello, we understand that our game can be real hardcore at some point. We have just released the iOS version 24 hours ago. We need some time to...
Hello Repulsa, thanks a lot! We realized that our game requires more time to explore than the regular rogue-likes, that is why we provided the...
Hello Gwarmaxx, Thanks a lot for your support. You will still have plenty of gameplay hours in our game in order to finish it. On PC and consoles...
Hello Skall, we are working on that. Hopefully, we can give you an answer about this pretty soon.
It most definitely could be. Could you send a screenshot?
Hello RoRo123, This game is very complex text wise and we work with localization on a demand per territory basis. Right now we are finalizing the...
Hello ip4weather, that is our next milestone :)
Hello Repulsa, Dev here. About the inventory issue, you have the belt for shortcut access to items. Just drag the items that you need to the belt,...
Hello Sakara, the dev here! :) The saving system works on a finishing level basis and mid-level checkpoint. Let me explain: 1) If you die on a...