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Sorry, the original hardware doesn't have quite enough power, and the game uses some iOS4-specific features. But since Puppysaurus will take a few...
Hm... If you can find 10 others willing to pay that much, we'll do it. :D
Hey, no apologies necessary -- you're more than entitled to your opinion, after all, and we value any and all feedback. As to the stiffness of...
So we just announced our first game to the world via a thread in TA's "Upcoming iPhone & iPod touch Games" forum:...
iPhone 3G or later, iPod Touch 2nd gen or later, any iPad. Requires iOS 4. The iPad version will probably slip until after the iPhone/iPod touch...
... So it turns out you can't actually edit a thread title, just a post title. Heh heh. Ahem. (This is actually a little alarming -- I...
You win a free lifetime supply of Fuzzy Professor Head's nuzzles. Also I removed "retro" from the thread title like you suggested. :) They...
We love pixels too. :) We seriously considered making Puppysaurus look like an SNES title, but the artist (Dex Craig of Brushes fame, btw) did...
Thanks for all the great feedback, mattll! I'll talk with the artist about the battle background, get his thoughts about changing it up. And...
Sorry, they can't all be pixel art. We wanted to try something a bit different, and a bit closer to the game's central themes. I guess it doesn't...
We don't have a set price point to announce yet. Feel free to suggest one... ;)
Yes, there are sidequests. Don't want to say too much, but hopefully there's enough to keep people's interest. We'll also release additional...
Ah, yes, definitely planning to add overworld animations -- didn't have the assets in time for the teaser. In general the town screen is the least...
We aim to make folk smile. :) Thanks! Let's not forget the bunnies or robots or purple fluffy things. ...ouch. ;) We'll probably make...
We're proud to announce our very first game, Puppysaurus! [media] Childhood monsters run rampant, and it's up to kids to stop them! Collect...
You can still compete on community. If you have a large player base already, do whatever you can to make sure they don't jump ship. Encourage them...
Well, not quite as amazing as some of the responses here, but I did build a transforming piano cabinet that I think is pretty cool. :)
What about buying iAds? Device-to-device promotion, your app could become an impulse buy? Has anyone done this, did you get a good return on...
Be careful with this -- they're skating a fine line with Twitter's terms of service. I played around with Twiends a bit over the weekend. While...
Nice game. :) I always appreciate polish. Not much to add, but I will say that promoting your game is twice as much work as making it -- you've...