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yeah no game should be free unless that is author's intention, otherwise propel cant continue to make good games. shitty games should not cost...
awesome stuff!
Same here, showcasing the game at Indie Prize http://forums.toucharcade.com/showthread.php?t=208526
I do like the aesthetics and colors, reminds me of game-boy games I loved, there are couple of games about multitasking for example obviously...
Thank you! Wrapping details for iPad release, and finishing the web site etc is how close we are. I would say we ship before Casual Connect -...
I would love to give my few cents. I love puzzles, diffidently a target audience here, I also design puzzles (among other things). I would say...
We made two game play gifs, first one depicts solving a fairly early puzzle in the game, that is the first chapter: [IMG] And this is a puzzle...
By the way Shapist will be showcased at Casual Connect Amsterdam, feb 11 - feb 13. It is now part of the Indie Prize competition.
Following the wrapping before the Ipad release we have finished the in game menu. [IMG] Once again we follow our zero ui concept here - there...
I wrote a small conclusions on the design process I had with Shapist and beyond, this text is work in progress but it could be interesting for...
Just a quick note that consists of two parts: a) We showcased Shapist in Singapore's License 2 Play - had lots of people to play (our estimate is...
in our game we have no sound control, we only have ambiance background and sound fx, we target tablet users and phones first of all and on those I...
[IMG] Some give-aways for the expo.
For some games Iphone and Ipad version have to be different, we are doing a fairly simple puzzle game yet we have camera control on iPhone that...
We have launched Play Shapist .com with just a couple of screen shots and an announcement that the game will be available to try at Licence 2 Play...
Video looks great, I love the fact that it gives enough time and respect to every details you highlight. Subconsciously everyone wants to see some...
I think being able to see the progress is interesting, I posted here a bit about our upcoming puzzle game, didn't really get any response...
I have to say that I've never seen a good free to play game with in app purchases, especially when in app purchases is not a pack of levels to...
I think it depends on what you call majority, for example most if not all the games I buy for IOS cost over 0.99 and rather around 3 USD, so aside...
Just in case anyone is interested, I wrote a couple of small article-notes when going through designing the game, those are very subjective of...