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So I have a VERY early screenshot of the tutorial map working. It's the map and two guys. The HUD is not shown here as it's not ready to show yet...
Thanks! To be fair we had a lot more complex version of this story already created. We just trimmed out a lot of the dialog elements and cut...
Oh lunch time how I love thee! So I spoke with my partner last night and after much debate we've come up with a way to work a light story into...
Thank you for the great input Maxime!! It's so greatly appreciated. It's becoming more and more clear that we're going to have to revisit the...
We're also disappointed that we needed to make the story go away. The problem is we're only two guys (a "producer" and me, the developer) and the...
Yes and no. We really don't want to get into the Sims-level of micromanagement. It's one of those features we're going to have to do heavy play...
I suppose you're right, Disgaea would of probably helped describe everything better. We're trying to set Vilotto apart from Disgaea in some ways,...
Vilotto was definitely heavily inspired by Disgaea. There will be insane damage, high level caps, crazy monsters, etc. I'm also working on a way...
I thought about that during the design process and decided that I think I can do it a little better than just "You die and you're dead". The...
First, thanks for the reply. I've heard the "I'm interested in seeing how this plays out" response from everyone I've talked to. It seems the...
First off, I want to apologize if this is not the correct forum. I could not find a place where this type of post seemed most fitting. If this is...