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Thanks for starting this thread and thanks to the different providers for showing up. :) OpenFeint _just_ updated recently and I like their...
Sorry, no ETA yet. It's just me coding and doing artwork right now, so progress is a bit sporadic, but it's getting very close. How's that for...
Thanks for the great replies. @Mindfield As far as the friends thing goes, it would be for comparing scores/progress before and after playing....
This thread is great stuff for someone who hasn't released, yet. I thought I knew what I was going to do, but now I've got some more thinking to...
I just noticed that OpenFeint (very)recently made a significant upgrade, so maybe we aren't talking about the same thing, yet. :) So, I guess the...
OpenFeint Date and price are the last things to decide, that's for sure. :) @Fletch Knowing that you'll pay any price is VERY useful. Maybe...
Fletch... am I sensing a Jedi Mind Trick? ;) Fletch says, "You want to release this game at 99 cents." (waves his fingers subtly.) Aaron...
@Fletch I agree with you. Just adding more of the same, but rearranged is not enough. Though some value certainly comes from super-tricky stages....
Thanks for the kind words about the baby, all. :D He's a joy and we're thrilled with having a second child, but it's taxing to say the least! And...
Hi all. I've got a little update here for you. Nothing about release dates or anything, but getting closer. As someone noticed from my little...
I wonder if tweaks to the game have maybe made Hard 1 harder than it was? I was surprised to see people stuck on Hard 2, which I found much easier...
@darwiniandude All reasonable suggestions. :) The editor is something I'd plan for a later version. It's great in that it gives a game a...
Yes, I'll be keeping track of time for each stage and time overall. On top of that I plan to keep track of actions taken (how many moves did it...
I think Edge is pretty cool. Let me give an idea about the differences. As one poster pointed out, the ability to roll up a single cube wall is...
Hi, I'm the developer of Snowball Touch. :) The game as it stands is a direct "rip-off" of Snowball, a game I made for uDevGames 2004. That...
One of the most respected movie critics in history, Roger Ebert, HATES number ratings, but recognizes them as something necessary in his...