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If you built the game to be a paid game then stick with that gameplan and closely monitor your downloads/sales. You can always pivot over to a...
Hey Metalbean, We're in a similar scenario with our first game which is a unique mix (imo) of simulation and pets in terms of estabilishing a...
Will Luton of www.develop-online.net recently posted an excellent article on Mobile Game Design 101 that I found particularly useful because it...
Just a few thoughts on this post and the 100k Build Fund. 1.) In my opinion this post is ok. If you were just straight-up pushing Kiip's...
@derpderp, check out the user comments below in that GDC post. Two of the user comments pitched their PR companies as well that you might want to...
Here's a link to an older article from GDC 2010 where David Whaley of Critical Thought took to the stage to talk about "The Secret to App Store...
@JY Thanks for coming in here to provide some clarification around the marketing spend. I'm hoping that this initiative spurs other large...
Woops! Thanks for the correction Shaz. Thanks PixelEnvision for the hook-up. DP
Shaz - thank you for sharing this document! Much appreciated. DP
Reserving judgement on 6waves/Lolapps til the final court decision is made on the whole Triple Town/Yeti Town case. The legalese for this...
Nice call on not going with the overused "God Rays" background. DP
Each and every startup game developer has their own unique set of circumstances in the formation of their venture based on a variety of factors....