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As I recall, mudskippers are gray/green like in color. The current color scheme makes it look more like a fish. One variation you could try is...
We just completed day 3 of "Waiting For Review" for our first binary submission. I've been stalking the "App Store Wait" thread and most people in...
For most freemium games, that average range for conversion rates for a game is between 2%-5%, but it really depends on the genre, game quality and...
Thank you baptiste for bringing this question up and thank you to the guys who provided clarification! We just submitted our binary to Apple...
The "word on the street" is that with the Apple's recent change to keyword functionality, there's been a higher volume of re-submissions by...
This is a tricky grey area when it comes to the IOC and the Olympic "brand". At the Vancouver 2010 Olympics they were absolute trademark Nazis...
Some devs may disagree with my take on this, but having a good polished game is simply not enough with the app marketplace the way it is today. If...
Epic thread has ascended to Legendary Thread
To clarify, this is $400k a month just from ad revenues. http://www.pocketgamer.biz/r/PG.Biz/Fruit+Ninja/news.asp?c=43061 DP
True that! Even really great games are often a blip on the radar on the Top lists before they slide out of sight and out of mind. There are...
*Update* Harvest Lands is now available in the Canadian, UK and Australian App Stores! Just added our new trailer video below as well! Hi...
*Update* Harvest Lands is now available in the Canadian, UK and Australian App Stores! Just added our new trailer video below as well! Hi All,...
Just wanted to post and be part of this epic thread. DP
Use Testflight to post and push/share your build to both publishers and people you want to test your game. It's an awesome service and best of...
Pinpoint on whether you're looking for A) Marketing - User Acquisition B) Marketing - PR The term mobile marketing has become a bit...
I just wanted to add my quick 2 cents on mobile games PR is that the blanket statement of "it doesn't work at all" is a bit harsh. It's difficult...
What many of us have known/felt/suspected for a while when it came to spending money towards PR for mobile games:...
http://www.distimo.com/blog/2011_12_quora-answering-series-download-volume-needed-to-hit-the-top-charts/
It depends if you're trying to snag a publisher early on to help provide development funding in which case, this would be extremely difficult to...
It sounds like you want to go solo indie or at the very least a one man development team with outsourced art/audio. Based on that assumption here...