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@HLW, @Mr. Ugly Thanks for voting, kinda : ) We've been busy putting together a design doc to present to investors. We will have more content to...
Looking good Axel! It's great to see the project develop!
@izoong Glad you like it! I love playing RTS style games on the iPad, it seems perfectly suited for the genre. We just added a speed-painting...
@Lepeos I don't know what percentage of our final design we've shown. But it's pretty low. If we're good at anything, it's choosing projects that...
@MidianGTX Thank you sir! We'll hopefully have more involved game-play videos soon. @kinshuksunil We will be doing a Kickstarter campaign, then...
Thanks Red Rock Apps, Lepeos and HLW! Really appreciate the feedback! Just added some animated slime-citizens. [IMG]
Added some basic UI, and a couple of bystanders. [media]
Thanks fiend and Pocketnova! You will definitely have lots of little effects. See the newest building here, the Pagoda! Complete with monks and...
Our latest building addition, the 'Tower of Cash'. We're also showing off people here for the first time. [media]
@cplr @BigRoi Thank you both! This week we fleshed out our road system: [media] An expanded post is here: http://www.blackjacketstudios.com
@MidianGTX Thanks! We'll be posting regular updates every Thursday on our blog and on facebook. They'll probably trickle onto this thread too : )
Some shots and a flyover of one of the starting terrains, before the city building begins. See our latest blog post for more info [media]...
@HLW Thanks! We were actually inspired by Mario Sunshine and a game called 'Bit shifter'. We didn't discover Creeper World until later, but it is...
@crazy_gamer No date yet. Our next step is a Kickstarter campaign. Completion speed will depend on how well the campaign goes. @lazynahte Not...
@bramblett05 We may take it to iPod/iPhone. There's a concern about screen size with an RTS, but that might not be a problem. @crazy_gamer I'm...
Hey Happy belated new year everyone! [IMG]
@Peewhy So we're starting early for a few reasons: 1. We are a microscopic team, without the budget for a big marketing push at the end. 2....
We just finished our first voice test with our in-game characters, Dr. Neem and Brighton. [media] Voice work by Ian Karmel and Dirk Marshall....
The central HUB of every city is the HQ. It's also where resources are dropped and launched to the orbiting fabricators to pump out more...
Hello TA, We're the two guys who made Metal Drift (PC-steam) and Fluxe (iPhone/iPod). We're in development on our next project, Slime City...