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No difference in enemy counts between devices. The game plays just the same, although as some have stated there are moments where the earlier...
The are slight differences, lighting is simplified a bit on low end devices. Latest generation gets all the effects, but it may be hard to see the...
... plus the melee weapons: axe, silver axe, sword, hammer, sabre and chainsaw.
Sorry, I was trying to say that because of the mix of enemies on specific stages, the stage you select to play on (out of the current 7)...
Runs beautifully on an iPad Mini. In fact, it might be the best device around to play Minigore just because of the form factor, even though it's...
Playing with a pair of flings on an iPad is great, a perfect solution for sore thumbs from staying up too late playing Minigore. :) Hopefully...
We don't have a plan, but it's something that would be nice to do if we were certain enough that there's a market for it. The Mac AppStore version...
Man, talk about a tough week to be up for vote. Well... at least we're nominated! May the most fun game win. :)
Kudos for supporting us! :) There's a chance... that's the only achievement right now. :) There are all kinds of internal metrics, but I think...
There are some enemies that will drop specific kind of weapons, so the level you play has a lot of influence on what kind of weapons you end up...
iPod touch 4 is officially not supported due to its memory limitations, it's really difficult for us to guarantee that the game would run well on...
Well spotted. :) One of the coders confirmed this bug, so expect it to be fixed soon enough. The other suggestions are all noted, although I...
We're investigating stuck challenges, I got the "survive two days" challenge stuck on my session too, so now we can look at what's going on.
Thanks for the suggestion, clearly there aren't enough zombies in the game yet. ;)
Things like this happen on a case by case basis, but also creates a few issues in portability etc. and could mess with our future plans if the...
Hey, not everyone likes all our games but glad you enjoy these. :) Seems reasonable enough, but we'll have to see where it fits with the...
The iTunes password thing is a result of an open loop we had after the Restore Purchases button was pressed. Basically it'll keep trying to...
Three hearts plus the one extra heart, unless I'm missing something. :)
I just responded to it just before you posted this. What, you think we'd actually skip posts in a 500+ reply thread? ;)
The bug is actually the result of a stage's progression being saved at a bad moment, resulting in a save file that isn't properly read by the...