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This was a bit of a hack in the UI because we wanted to submit the fix for the crash bug as fast as possible. Without making promises, I'd like us...
Now if Apple was just as quick, we'd be golden. :)
Lol. :D
Thanks for the report - we had just found the same one, Jerry sounds quite wrong (if somewhat amusing) at high pitch. The workaround for this one...
We might be *very* close to the update being live, so a little bit of patience. Unfortunately besides losing or restoring progress from backup, no...
Indeed, it does! Soon... ;)
The first update that was submitted on 8th fixes the most critical launch day crash bug and a few others like the iTunes account password prompt...
My personal session on my iPad has these two challenges stuck, we're looking into this right now. I want to complete my challenges, too...
We're balancing on the edge of 50MB download size and we'd like to stay under that if we can, we'll see what we can squeeze in. Our friend Ari...
Average review times of Apple are 6 days right now, so with any luck we could see the update Soon. Sorry. :/
We don't want to lose all our fans, we want more fans for the upcoming things. :) We'd rather have people hooked just enough to always remember...
I know enough of the upcoming things to be sure that plenty of people will be quite excited with what we have in the pipeline, but at the same...
That's ok - I was just replying to the thread of messages and I wouldn't be the one gilding the weapons personally anyway, just the one...
This is a two-sided thing... on one hand I see what you're saying about the vagueness, but on the other, we don't want to walk players through...
Heh, I think our texture system wouldn't stretch to that too easily, even if it would be *nice* to see more of a difference between a basic weapon...
Thank you for the praise, although we aim to make this better still. ;)
What is this, I can't even... :)
I think there are easter bunnies on several levels, can't remember for sure but Santa level should have some. Maybe. I think. Methusalem level has...
Keep them coming, and we'll keep fixing them. :) Well... making a co-op support for Minigore took us a few months of development time because...
The antialiasing in our engine when using OpenGL ES is set globally at startup rather than changed during runtime, so it's somewhat unlikely we...