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Glad to hear that! Grenade idea is nice but needs some thought on how would it be implemented without added complexity. The game will be free.
Thanks for the detailed feedback Echoen! Comments below: The screen is actually divided into 4 spaces, the buttons are just there to make it...
Sounds cool! Yeah, we're considering adding more weapons in future updates. Well, if you press and hold two lanes at the same time, it should...
217 is pretty nice! The revolver was similar to the smg but the weapon image and label were different. It didn't make sense because revolvers...
Thanks for the feedback! We're going for a quick "one more time" arcade experience. Something you could pick up and play in seconds. What's...
Hi All, We're the indie studio behind Toad Rider, and we're excited to announce our upcoming game: TAP ARMY - a fresh lane-based arcade shoot'em...
The fast pacing kicks in from level 3. We balanced the first levels for casual players, but the later levels become really hectic! We're still...
Thanks for the post sink_or_swim, that was fast! Hope you enjoy playing this everyone :)
WOW! That was a crazy ride with a lot of stunts :D The release thread is out guys, make sure you post your impressions and feedback there as we...
Toad Rider is set to release tomorrow! Get ready to enjoy the ride :) [IMG]
Thanks! Yeah, unfortunately you will need to delete the beta app before installing the new one due to some technical changes. Sorry about that!...
2 days left! [IMG]
Many thanks for the support guys :)
Hey All, We're really excited to announce the release date of the game. We will launch it on February 5th. We've also made an official trailer...
Yeah, great updates :-) We've submitted the game and it's waiting for review. Hopefully it will get accepted within a few days. We will update...
Nice! how do you find the missions so far?
Cool :) The game is almost done so we are planning to launch in early Jan. We haven't decided on the final pricing yet.
Btw, what do you guys think of jumping by tapping so far? Is getting used to it easy? Some very casual players are finding it difficult to tap...
Oh! I've encountered that bug once early in development and thought we fixed that, seems like it still happens occasionally. Gonna check it again....
Unfortunately, that's not possible in the mean time. We started development without blinks and the game had to be slow-paced to be playable which...