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Please post any test issues over on our forums so that the team can find them easily. kugi_igi, if you click Cancel, then Offline, can you walk...
Updated, curse my eyes!
I'll forward this on to the web team. Sorry!
DangerLands Multiplayer test (PC) Here is a link to the DangerLands Multiplayer test (PC version). It's just barely running ;) The Mac version...
We hadn't even announced the forums yet, they're still being worked on. User registration should work, though, so my guess would be to try having...
Not going to happen tonight, I'm having connection issues. Going to take a break and go see Vampires Assistant.
It's logically next, if this test goes well
Multiplayer test Whew! What a week! Just a quick note to say that I'm pretty sure well be running the multiplayer test later this weekend. Its...
That was overly optimistic, I had an awesome start and then got bogged down with work and my second job :( However! the ToDo list is getting...
I completely cursed myself by publicly saying I want to have something out by the end of the weekend!
I do have something *awesome* in store. But I couldn't get it wrapped up in time for a test this weekend. I will post more tomorrow.
Fundamentally, a standalone will run faster but requires an installation. A web version would be 'more accessible', but runs as a browser plugin.
It's starting out as medieval/fantasy. However, the long term goal is to introduce time travelling elements in and other time periods. The strange...
Yes, or the mac or the pc standalone version
Not yet. The initial game environment has been completed, I'm still working on tightening up all the functionality that was prototyped. Doing...
We will definitely be growing the game as time marches on, carefully considering new additions for gameplay blance and fairness.
Thanks for the support! To everyone who's been asking about testing, we will be running some closed testing of the existing systems soon in an...
Nope
I'm not considering any of the visuals to be final at all, choosing a typeface or particular style for the GUIs is something we haven't gotten to...
Thanks, it *is* moving along well. With each piece I code I'm getting closer and closer to a cross platform MMO framework that you can play from...