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It will be wasd and I'll be uploading in about an hour
I have two versions of HUD for full and mobile, depending on which platform is active. However, only the chat screen has been created so far....
He is the correct model, but unskinned;)
Sure is! I'll get this uploaded to the LIVEDev area today.
I dev on a widescreen hehe
Just got NPCs Spawning (and networked). This is to get some nice objects in to test combat on tomorrow! Also made sure the equipped items in a...
I will carefully avoid answering that question until I'm 100% sure of the answer, as it will just doom whatever date I pick ;) Given the pace of...
To say that, you haven't used Shiva, plain and simple. It's got more and better working features out of the box than Unity does for one price,...
Also, thanks to some recent upgrades in the Shiva game engine, experimenting with some enormous new terrains. Player movement and jumping around...
Next up is writing up all the methods to give a player an item and have it show up in their inventory, so he can equip stuff :) Inventory works...
Part of the strategy is also to give people their own personal hunting ground too! The plusses far outweigh the negatives :)
We are using Shiva, made by StoneTrip
Two Major DangerLands announcements Our first announcement which we've been hinting upon is that we are developing the ability for players to...
Just a quick note: the podcast interview has been postponed til the new year, but we will be posting up a couple if major announcements here shortly.
More updates finally, coming out of the 'fix the network' mode and getting some things done! It's been a vicious haul of holidays and trying to...
I haven't done an iPod test in awhile. It's quite likely there will need to be some quality sliders/settings. As for your comments on housing,...
New Video: Zoning and a Dungeon Started [media] http://www.youtube.com/watch?v=TAVl1ReGDA0
Brilliant! Very nice sir!
Hehe yeah, though ramps work much better for the camera (less bopping). I had to redo the collision model for your (cool and dangerous) dungeon...
It's a lot of fun to work on! Last night I spent some time working on .. jumping! Yesterday I added some directional collision to the player so...