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Yeah, the perching controls are very much a work in progress. I found the error regarding the bumpy take-offs, but I've had a hard time recreating...
Yeah, sure! Just send me an email: [email protected], and I'll send you the invite! No idea! But probably in the start of 2016. Things are...
The new waterfalls from the latest update: [IMG]
0.8.1.9 is out! Huge update: New particle system New gorgeous waterfalls with 6 channel 3D audio New hawk-eye first person camera with 50 %...
Hehe, I like it! :)
That's crazy, haha! It's impossible for the tail to get stuck, so it must be a problem somewhere else that manifest itself with this...
Ok, I've been taking the weekend off, but I'll look into it tomorrow. I tried to run it on my old 5S and it didn't work, so it should be easy to...
Damn! It must be the < iOS 8.3 problem again. Did you try a clean install?
0.8.1.7 is out! New stuff: Completely revamped Mountain-biome (inspired by Norway!) 100 % faster tesselation Tweeked canyon biome (more caves)...
Haven't tocuhed those in a long time, but of course the colors are a bit procedural, and they will be re-generated every time you start up Fugl....
Ok, good to hear. My latest build is a little more optimized and I'm working on some further optimizations like collapsing similar voxel faces...
Thanks you! :)
Well Fugl is very simple render-wise, with very few state changes, so it didn't do a lot since I'm bandwidth bound anyhow. But it opens up some...
Ok, great. Wonder if i can increase the draw distance further... :) No problem, I just assumed it would render in the strange 3X format, but...
Hmmm, I had to switch out some unsupported system calls, but maybe i can out them in again for > iOS 8.3 . Yes, it's coming! Some of the...
Fugl 0.8.6 is out! Just two bug fixes: - Pre iOS 8.3 crash - iPhone 6 plus unresponsive menu iTunes is processing as we speak, but I've...
Yeah, but thanks for confirming. I need to download an old version of xcode and check for illegal code, but It might also be a metal bug.
0.8.1.4 is out! New stuff: metal rendering higher draw distance depending on device fixed a huge bug with right handed steering higher max...
It's so strange that nobody else had reported this, as it's a game-breaking bug when using the right thumb control mode. But I think maybe Marco...
I found the bug and it's so embarrissing I need to post it here. You don't need to be a programmer to see the mistake here: for (int...