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I doubled the price of Realmaze3D recently after reading one too many people say "how come this is only .99". ;) It dropped out of the top 100 a...
Much much less than that, at least in my experience. --Eric
Yes. :) Here's an article: "Steve Jobs said when he opened the App Store that it was designed to merely break even and he probably meant it....
It's correct. This isn't something I made up; you can find many explanations and analyses of this elsewhere. (Also, they don't do it "for free";...
Most or all of which goes to infrastructure and support costs. There's a reason why developers usually get more like 30% in setups like this (for...
I was able to get a couple of app updates just now, so it's better (although still sluggish compared to normal); earlier all I got were error...
That's a neat trick considering it was first released on June 27, 2007. :) I'm assuming you're using the iTimeTravel app? iTunes has been...
Also, it doesn't affect iPod touch owners at all. I would say that if the app size is borderline and it's just a little optimization that would...
I wouldn't worry too much about the 10MB limit. Maybe you get a few extra sales, but being over 10MB doesn't stop people buying it if they want...
They're not "lying"; the file that people download on the store isn't the same zip file that you upload. Apple adds DRM and re-compresses it,...
There are games approved on Saturday/Sunday, so somebody must be working weekends. --Eric
No holidays. From a bit of Googling, Pfingsten seems to be a German school holiday? Sadly I don't think anybody else has this. :( I'd take...
Codes last for 4 weeks after they are downloaded. I can't think of anything that would cause a code to be able to distinguish between different...
I thought of this, but really, Gameloft wouldn't even notice an extra $99/year. That's not even pocket change to them, so I stand by my idea....
They should limit the number of apps you can publish with your $99 fee to, say, 12 per year or something. I figure that nobody can reasonably do...
Not really; Apple only rejects games that violates their guidelines. The crappiest games imaginable get approved just fine, as long as they stay...
Realmaze3D uses this technique extensively...there are normally only 5 actual textures visible: 1 for walls/floor/ceiling (1024x1024 texture...
Ideally a game would simply scale to whatever device it's running on, like computer games do. The devices are basically small Macs with...
Well, they don't give out upgrades of OS X for Macs for free, nor does Microsoft offer free upgrades of Windows. --Eric
Apple rejects apps built for 3.0, and will presumably continue to do so until 3.0 is out. --Eric