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I can see what you're saying. I think the big problem here is that people expect way too much from their $.99 (or $5.99/$9.99 in the ngmoco...
I don't think it has anything to do with keeping your customer base happy. Don't you want to keep your app in the store so it continues to sell?...
No. Free apps can't have paid for DLC. I don't know if they can have DLC or not, but definitely not paid DLC. EDIT: Nevermind, I see what...
A problem with the way the current app store is set up: What's stopping everyone from charging $.99 for their apps and then making a majority of...
Yeah. I have split feelings about in-app purchases. I'll focus primarily on games: If you look at DLC on gaming consoles, you usually see 3...
I can agree with this. It would be nice for Apple to have some sort of compatibility mode (similar to rosetta). But for the time being, it isn't...
You have a point. 4 months is a short time. Which app, if you don't mind me asking? However, most people are buying new iphones/ipods every 2...
Dude, you probably paid either $0.99 or nothing for a majority of your apps. On top of that, most of them work perfectly with 3.0. And on top of...
I also think people should stop complaining. For the very few people where 3.0 messes up the normal functions of your device, that sucks and you...
Yeah I don't really have a problem with them removing Rolando 1 for a bit, as long as it's temporary. With all of this backlash, there's no way...
I really don't see why everyone is making such a big deal about this. Ngmoco is simply doing what they think is in their best interest at this...