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Wow, nothing in this made it apparent to me I’d be solving Sokoban puzzles. It’s not my favorite type, and I’m already stuck just a ways into the...
That is odd. How much did you pay for the first two? Were they in a bundle also? It’s possible there’s an issue applying bundle prices to another...
Assuming the devs anticipated the pricing working out this way, the bundle was a nice thank you to those of us who paid full price for the first...
...which makes it kind of hilarious you quoted the entire thing and posted it *again* when replying to a 5 month old post.
Cult Leader reminds me of Throne of Lies. I might check this out.
Yeah, this is really well done. I wouldn’t mind an option for smaller text on my iPad Pro 13 (anything “typewritten” is huge), and the tilt can be...
Started heating up and chugging on my XS Max. Seemed like it ate a bunch of battery. Looks like the new models aren’t silver bullets either.
You can only keep gold items between runs. IIRC in the first one dying meant starting over from scratch (lose all gold items too), probably this...
I really preferred the portrait orientation and flat layout of the first one—if I’m landscape I usually play Enchanted Cave 2. I’ll have to keep...
Yeah, I missed it in the thread, but it was that. I am surprised I missed it, since I read through the thread before posting but guess that’s in...
I have a screen recording of this too (above steps work to repro) but it’s too big to upload. Let me know and I can send directly. Edit: for some...
It’s not a corrupted save. I hadn’t saved yet and it’s happening when configuring controls before even getting the first monster, as soon as you...
I keep falling into a menu screen called Options - Touch Location where the menu is blank and can’t be cleared in any way I’ve found. I have to...
Oh, good. They’re tracking an issue for hiding the home bar on X. I take it no A also means no manual sword swinging? I’m fine with tap for...
Woot, more Game Stew! Dunno why I like their aesthetic so much but I sure do. Edit: ...though this one is a bit confusing once past the first...
Means bigger bars on the side, and the extra UI elements for touch maybe moved slightly more out of the play field. It’s not super-exciting but...
Wow, it’s basically applying a Disgaealike play-forever structure onto a monster RPG. I’m pretty pumped about this one, hope “later” means “soon”...
I might take you/them up on that. I’m actually a test developer IRL so bugs are kind of my thing, and I love StS enough to want to see something...
It’s a total hot mess—all kinds of identifiers leaking into card descriptions, play field doesn’t adapt to card size so you’re stuck with tiny...
That’s what they did. Doesn’t bug me during play, though.