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I'm a die-hard fan of storytelling games (Walking Dead being my favorite right now). I love adventure and survival horror games. I can't tell you...
Oh yeah! ;)
Her name is Rose. She's a detective looking for a missing girl, you can unlock different clothes and accessories yeah. :)
Cut from the upcoming demo. Recorded in real-time. No audio, sorry. :) Note: The entire cut-scene wasn't recorded (only a small part of it). For...
Thanks yeah. :) Even if we got dynamic physics simulation (as the water fluid simulation for example) I was referring to interaction as...
Indeed, you got a lot of freedom when it comes to the progress, alternative routes, lot of hidden places, if you like to explore in survival...
The first screen in located in one of the many rooms of the mansion, the second one it's part of the basement section (which also is really...
We'll submit the game in about two weeks + the Apple review process = August yeah. :)
Typical room in the asylum mansion (fully loaded with objects). Enjoy! PS: iPad2 quality btw! ;)
[EDIT] Removed from this post.
On low settings no problem yeah.
Yeah, pretty smooth! Even on super duper heavy duty scenes! ;)
Finally yeah! :D
The demo doesn't support iPod4G but you'll be able to configure lot of graphical properties using the console (which needs to be enabled through...
The demo will contain about 30 mins of gameplay (probably more), we'll send the game for review by the end of July or first week of August and...
Oh, the game runs fluids on low settings for those devices but that's not the problem. The problem is certain scenes that are really big, they...
I've finished working now, I'm exhausted. It's 4:00AM here, heading home! Read 2-3 pages back, all you need to know it's there. :D PS: We are...
When installed it's bigger than 2.5GBs (about 3.5GBs).
We do care about everything in FM, every little detail must be perfect (or close to it)! :) Actually, the video was recorded in low quality and...
Small video showcasing a Fluids Simulation in the Water System. This will be used to leave trails in the water when characters or monsters walks,...