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Get ready to immerse yourself with dynamic deep gameplay and immersive next gen mobile graphics! Very soon on the AppStore! :)
He*l yeah baby! :cool:
It's already supported but not for the initial release, the first or second update on the Episode will have it.
[Alternate Realities - Gameplay Trailer] 51OUkPKSKHM
Sorry, Wrong youtube account (I've uploaded to my personal account), I'm uploading to Psychoz Interactive youtube account. :) Will be soon live again.
Video re-uploaded. :)
I've said tonight/tomorrow because it will be finished tonight or tomorrow. :)
Wait for the final gameplay trailer of the episode (available tonight/tomorrow) ^^
As VaronFN just said, the episode Alternate Realities (which is now about 2hrs of gameplay time) is completely free and the final version will be...
Final trailer coming today (or tomorrow). Stay Tuned for more!
Approximated Sub-Surface scattering skin in action. As funny as it sounds, it currently runs on iPhone4S/iPad2/Mini without any trouble. Btw, the...
It's already supported (same for iPadMini2). :)
The game is free, no hidden garbage, or trick or trap, everything from start to finish is there (including all the achievements). But like i said,...
Sorry Tupac, I though you where death? ^^ In all seriousness, I forgot to answer your question lol; No, those screens are from the iOS version...
It's completely free, the IAPs are mostly decorative and supportive. You don't have to buy items or time to play. It's yours 100%. :)
As you probably noticed in the previous videos, there's a stamina system in which your character get's tired if you run too much (or if you fight...
Guarantee a solid 24fps on mid-range devices (iPhone4S, iPad2, iPadMini, iTouch5) and a min of 45fps (or more) on high end mobile devices. Still,...
Someone asked me for in-game screenshots of the main character (due to the fact that Youtube videos where badly compressed). So here are few shots...
Sort-of Yeah, Like the photo above (can also be seen in the darkness in case you run out of flashlight power).
It's already supported. :)