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According to this blurb on GameDev.net http://www.gamedev.net/community/forums/topic.asp?topic_id=541241 OpenFeint has about 1 million active...
How big is the zip file? You might have to use their upload tool if its too big to submit through the web form. -ddn
True but most games on the iPhone arn't really complex enough to require full time developers involvement. The idea would be to give the external...
You use it to sign your application. Once it's been signed by that provisioning profile you can then zip up the .app and submit that. -ddn
What do you guys think about a model such as this. Basically it's a distributed development model, where a core group creates a seed game...
Most of these services are not matchmaking, they are more score keeping (high score, achivements) and social gaming (ie chat, off line challenges...
Proably becuase on any given day they have to release over 1000 apps and updates. To fairly rate each one would require them to increase their...
That's pretty much where its heading, strong hardware encryption, user signed binaries and data (this prevents alot of things, like hacks due to...
Take a lesson from the PC games, DRM or anti-piracy technology only prevents the game from being cracked for 2-3 weeks. After that it's on the...
Submitted an update on the 30th, approved on the 7th. It seems they are back to a normal schedule. It was proably just a flood of 3.0 compliance...
That comes with some risk and requires modifiying the DVD drive in some fashion, for most would be pirates that would be too large a barrier vs...
Apple shys away from controversy. Selling bikini/lingerie apps on the iStore will not raise any eyebrows at all, but if some relegious person...
I agree you can't stop piracy totally, but piracy is a non-factor for platforms like the ps3 and xbox 360. They use strong hardware encryption on...
I'm really surpised Apples encryption scheme is so loose. It's not like this is a new problem, consoles and other smart phones have strong...
Why not team up with a more experienced programmer and share the developement of the game. Learning to program even a modereratly complex game...
This is hardly new, this tactic of continuous updates has been happening for years. What is different is the sheer number of developers now. It's...
From my guess it's proably a tiered scheme, if your app/game is innocuous enough it gets through first pass and gets green lighted proably within...
I dont think you know the UUIDs of your purchasers, as far as I know. Either way it's not worth it to combat piracy on the iPhone, that's really a...
Also it doesn't hurt to start diversifying. Other mobile and indie marketplaces are opening up! Don't miss out, there is a founder effect (first...
This is proably true. The .99c is just the hook, to get people to buy it. If they enjoy the game they can purchase "more" of the game inside. This...