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Hmm yeah I was a little worried about rebalancing autocannons, as they’re kinda the base point I work from for balance for all other gameplay, but...
I did some rebalancing with the latest update.. might’ve made the early game a little too hard by mistake, will look into this for the next patch....
Here's hoping the stuff that's both on and not on the roadmap makes it moreso!
idk I think I need to make the game more fun? :p
SURPRISE The patch launched today also included macOS and tvOS! ENJOY
So glad you haven't encountered any bugs (they exist! trust me haha) I definitely want to more clearly define those ship roles, but I'm glad...
All good, glad you're enjoying it!
Sorry for the delay on last weeks build. Had to wait for testing + verification. Submitting current build to store now! Whilst I did that I added...
@Spudanky! Don't apologise for the rant, I hear ya and will try yo account for the points you've raised, the game's far from perfect haha, but...
Yeah this too. All those individual particle effects would render as thousands of squares. It'll also break the games UI.
Haha, it involves doing something I know very little about: writing a shader to change the way all geometry appears via the game's renderer. There...
the developer is currently sweating at the pressure
Update 1.09 Controll'n [ATTACH] Testflight Beta is live now for iOS, iPadOS and tvOS. Ok this week's update has two major themes: Controller...
considering the game was CTD'ing on boot. Yes. Ultra minimal graphics.
Just a quick update on this week's release: I'd gotten it pretty much ready and good to go, went to do one last test before pushing it to...
Hmm.... ok. The next beta includes a bit of a rework on the way I'm dealing with iCloud save sync (which my implementation here is the reason...
definitely a known issue, one of those bugbears I’ve been dealing with since launch. do you play the game on multiple devices?
kill count and timer? Can make them as UI options.
I’ve actually had an update that’s been sitting on the sideline for unstoppable most of this year. Interloper.. and life in general has taken...
Could you elaborate on that? I'll be adding remapping down the line, but it'd be good to get more detailed feedback on this!