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This has been available for a while. Note that you don't need the www. bit if entering it in the address bar, so you can put nice clean formats on...
No, You can publish a commercial game for free. You only have to use the Pro version if your turnover is more than $100,000. I use Unity, which...
As you have to choose one, I would go with International English because the App Store is American-centric, therefore you will stand out more by...
Try going in via the "iOS Dev Center" link on the https://developer.apple.com page. I could get to where I wanted from there, hopefully you will...
Yes you can use different publishers on certain platforms. But it can get messy if the publishers overlap on platforms. I was speaking to a...
I recently added RevMob to my game that has been out a long time as a test. The eCPM did look dismal to start off, but once it had been out a few...
Candy Crush Saga does offer other options, you don't have to do it with the Facebook mechanics. You can also pay, or do some extra missions that...
I did the form a long time ago. It is all bilingual, so everything in Japanese is repeated in English. The form looks intimidating, but once I...
After a long delay, Psychroma is finally nearing release. It now performs better, has more enemies, more variety, a new player craft, and lots of...
So many apps are now released with the freemium model that I think paid is a better choice than it was several months ago. All the competition is...
Yes, Sony has always been indie-friendly compared to Nintendo and Microsoft, but that doesn't make them indie friendly, just less unfriendly....
My sales figures yesterday were quadruple what I expect on a good day. I'd better go back and check. :( EDIT: Just checked. Sales figures...
I agree with DemonJim. As a left-hander, I think D-pads are better for us. The left hand is doing the most complex tasks. But for many other...
The banner ads are much better than the screenshots and description. I can understand why you are getting a low conversion rate. Adverts only...
$3 is a difficult price point for an arcade game without a big name licence. But at least it does offer some room for manoeuvre. Rather than...
I assume they used the App Store Volume Purchasing for Business scheme. http://www.apple.com/business/vpp/
Nothing on Touch Arcade, which is why I trust their reviews. Unfortunately this isn't the case for many other review sites.
It would have been much easier if they had a replacement in place.
The iPhone 5 has 99% aRGB colour gamut. The iPhone 4 apparently had 64%. And the iPhones had much better screens compared to the same generation...
I worked hard to get ShootStorm under 20 MB when it was released (20 MB was the 3G limit then). I followed it up with a free version that required...