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Really sorry for the crashes guys, the update we submitted will hopefully clear soon. We've narrowed it down to when you sometimes kill a...
As Pat said thanks for all the comments and feedback. We realise if the game was crap no one would care to even comment! So we think we're onto a...
We've got an update in the pipes (submitted) that addresses a crash some people were having when killing Fishtanks - I hope that's what it is and...
haha not an annoying prick it's good to get constructive feedback. I personally spammed the rockets too but later levels you'll see more fire...
Ahh yes I see now. You can't trust that we're not gaming the system to extract more revenue... mmm not a simple solution. Even the Tempa-Death...
For what it's worth, we've de-doged our screens in the latest submitted update. We've had every different kind of reaction to them, including...
It's rewarding to see people's experience in the game (for the most part) in tune with the type action we set out to create. We didn't want any...
Hey coccodrillo, we submitted 1.04 pre launch but it didn't clear in time for the 22nd. It streamlines the early levels, and provides additional...
thanks! their "wallowing in daftness" line made me laugh. The difficulty comment was interesting as well, we see the full spectrum of players -...
Level cap is 99, and that would fill about two thirds of a hero's skill ranks (slightly varies per class). By the end-game your most used...
re Rocket towers - which levels are you guys on? It could be a lack of fire resistant units in early levels, which is definitely not the case...
Kinda like Diablo's optional hardcore mode. could work!
GiHubb, Bronxsta - thanks for taking the time to give thorough feedback :) We thought about coins for revives but then you're working against...
Hey GiHubb, There's a lot to reply to here so I hope I catch everything - first I just want to say that if you had the top weapon on all of your...
Bohemian - I guess we took on that risk when we went with the parody-esque overdone macho theme, but I'm sorry to hear it rubs you the wrong way....
Yes, but the level durations increase quite a lot the further in you get. We've got new content in the pipes too.
Yeah endless is definitely planned - we're working on an endless system per level (semi procedural), in addition to extra levels and a third...
Hey guys, thanks for checking this out! It's been an epic year getting the game to this point so we hope people enjoy it :) here's some info...
Hi Guys, We're out of beta now, with the App ready and submitted. We'd love to get more help in the future as we look at updates though. Stay...
We have a firm release date May 22! Woooo! And a fancy trailer filled with explosions and stuff!...