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FYI, for anyone that his the same bug: With the master volume at full, in settings hit the + master volume key 10 times to bring up the debug...
Yes, I plan to add cloud saves before calling Sproggiwood 'done', it likely won't be in the short term future, though. No need for sympathy from...
I've been working on the next release of Sproggiwood on an ongoing basis, and it's currently available on Google Play in Beta and on PC. This...
Just enabled Open Beta on Google Play, if any Android users would like to be on the latest Beta:...
FYI, testers turned up a couple more bugs in some accessories (Lucky Coin and Key to the Heart of Gods) that I cleaned up, getting a new Beta...
Yup, the stated roadmap hasn't changed! I'm just slow, sorry. We launched Caves of Qud on PC the 14th of last month, and I had a ton of crash...
There are 10 dungeons, but each dungeon is randomly generated each time, not hand-designed. So it's more correct to say that there are 10...
FYI, turned up a showstopper bug (can't flip cards in the shop with controller) that I'll have fixed this weekend, but I'll have to resubmit the...
Thanks! Looks like everything's green to go for launch, at the moment I'm just doing a bunch of tedious website updating that needs to get done,...
Savage is almost an entirely different game, it doesn't just boost hp/damage, each of the monsters has a totally new behavior. For example, the...
Yeah, I spent a lot of time working to get the controls and animations to feel as seamless as a non-animated console. This was a combination of...
I've been doing some tinkering around with Qud on Android & iOS, and it's not 100% infeasable at this point, but it is also not a slam dunk, and...
Well that first patch I posted the changelist for above is complete and approved for release by Apple on iOS. It's available in beta for anyone...
Yup, it's on the to-do list for a future patch, for sure.
Ok, the following patch is available on both Testflight and Google Play beta. If anyone would like beta access to help give it a test cruise,...
Alright; iOS controller support is all wrapped up and working, Android controller+keyboard support is also done. The first Android beta is up and...
Yup, Cloud saves are just going to require pretty extensive testing before release to the wild, so I want to get as much bug fixing and...
So just to update on status, I've got a bunch of bugs and issues fixed and lefty/righty supported posted in the current Steam Beta build. I'm...
Awesome and well-thought-through feedback, thanks for taking the time to write that up. (I agree that for a player who's experienced enough to...
Not currently, but it's on the roadmap for a future patch.