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We can see this thread got a bit out of control, and apparently people still want No Time To Explain for iOS. Updated the main post with what...
Thanks for all the inquiries guys :) We have a good list of testers already, and are looking for even more! Today at the end of the day we...
Hi everyone! We're showing Rbots for the first time ever. It's been in development for a long time and a beta test is approaching quickly. So...
Here's a little blog post about the mobile game and specifically it's design: http://tinybuildgames.com/about-mobile-game-design
Disappointingly, searching for "running" games for the iPhone doesn't give any smart results. What are the Canabalt-style running games, good ones?
Thanks for the support guys! We can tell you that now the game is definitely coming to the iOS. BUT we're not going for a direct port or anything...
Now couple hundred bucks short of $20k. Since I'm here, a short update: We're playing around with several different mechanics right now....
At $13k now. This is amazing. We're definitely coming to the iOS!
EXACTLY what we were thinking. Though it feels a bit crumped up on that video.
Definitely considering this now sir.
We will gladly take you money, soon. We don't want to just take your money and not deliver in the end. So we're going to take preorders in a...
Dual sticks - move left/right Right shoulder buttons = jump Left should buttons = gun/jetpack Obviously this can be configured in any...
LoE was SURPRISINGLY better than expected in terms of controls. It was actually precise and tight -- so we'd be looking at it during development...
The Xbox version is in the pipeline :cool:
Hi everyone, We've recently announced an indie game for PC/Mac and instantly people started asking about iOS and Xbox/PSN versions. J2J30Bz9Pzo...