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Ok so I'm no sound guy but I bought some dub step loop packs and bashed together something. Just so I can start trying to fix everything up and...
Yes, the idea is to have a $1.99 premium unlock that removes the whole idea of lives. If you have played Rolling Sky you will be very familiar...
Finished up the shield function today, added an effect when it's turned on and one when it breaks. The shield basically blocks one mistake when...
Hah, sorry about that :D I can say that it is a fps impossible game where you swipe left, right, up or down to avoid obstacles to try and complete...
It was a while since I posted last. I have been all wrapped up in work and house painting (zzzZZzz). I have however managed to cram in some dev...
I've done some UI tweaks these last few days, cleaned up some menus, started working on the popup styles etc. So nothing cool to show at all :P...
I've had a lot of stuff going on this last week with moving. Wife kids and I moved into our new house out in the middle of the woods :P I did...
[img] Huh, noticed that both AppAdvice and TouchArcade has written a little article about Glitch. If any of the writers see this, thanks a lot!...
Got tired of watching the horrible mockup UI I've had for the last few weeks so started working on a UI style. And I kinda thought a good start...
Damn! I've been checking in here since last post but didn't realize it had two damn pages so I missed all your comments, hah! :D Anyway thanks...
I've been cleaning up some code and working on getting a first draft of a designed level in. I've also added so you can fall and die if you miss a...
I'll probably arrange some sort of beta test when I have something a bit more playable :)
So I got some time tonight, started fiddling with another background and added some control to the tiles to handle how they tween in. [img]
Tonight I've been working on getting some rough gameplay going as well as fixing up some code to allow for different backgrounds and levels....
I have considered adding a endless/zen mode to it as well but the main focus is going to be designed levels in easy to insanely hard range.
Can't really say much yet since it's still very early in development. But I can say that it will have levels that you are supposed to complete...
Hey! I'm the developer behind Pull My Tongue and Fluffy Jump. Lately I've been working on a new project that is very different from what I've...
Hey guys! I'm the one half of the "team" behind this game, the other half being my wife. I also noticed that TA did an article on the story...
Looks great! Good job man, looking forward to play it on launch day :)
This looks epic! Good luck with it :)