Separate names with a comma.
Oh regarding coding cleverness there's surely many things that I could do. Anyway, the program actually runs too fast. I set it to make 1000...
Yes, it's optimized for the forthcoming '+' behaviour. I tried running an "oracle", which had perfect knowledge of the forthcoming cards AND...
Well, I've implemented card counting and it did improve the results, but not by much. Since this is calculated over only 100 simulations, it isn't...
You shouldn't feel dumb. Frankly, there's nothing strange in the fact that a computer can play better than most of us, especially in a "simple"...
But the neighborhood size can decrease by merging, so what does this prove?
Going back to the automated player that I've been working on, I made some improvements to the position scoring, and improved the lookahead to...
That might be true. What needs to formally be proven, then, is that in order to form a singleton by merging, at least one of the cards being...
It's easy to prove that if there are no empty lines, you can't go down to 5 cards. There are three ways to reduce to 5 cards: 1) Start with...
They are counterexamples of the statements you proposed as theorems. They respect the requirements of your statements, so the theorems are wrong....
This isn't true, counterexample: 3 3 3 3 - - - - 1 1 1 1 2 2 2 2 Here row 3 is non-empty. If you move down, you'll get e.g.: 3 - - - 3...
I'd say that now what remains to be verified is whether the insertion line of the new cards is purely random or there is some sort of bias....
The interesting thing is that the current version of the AI only considers the next card, and then does a lookahead of 3 more moves assuming that...
Thanks for keeping the thread alive :-) I made my AI play two real games yesterday, to verify that the simulation was working correctly. The AI...
Yes that would be interesting, though it would be substantially more complicated than what I'm doing at the moment. I suspect that due to the...
It does take the next card into account, though only the next one. Using the additional information of whether the next card is a 3 or >3 card...
C++, but just because it's the language I'm more proficient in.
Well, at the moment (assuming that the simulation I made of the original game is good enough, of course!) the AI is certainly better than me :-)...
Did you include the cards initially on the board in the first 12 draws?
*blushes* :-) Thanks for the game, it's a lesson in design for people like me that aspire to be a successful indie developer.
And repeating two more times (the program becomes much slower this way so I only made it play 1000 games) card 384: 99% card 768: 74% card...