Separate names with a comma.
Make that two :-)
Two things. 1. You left out Pegasus 2. I have a score higher than you in one level.
They're revealed in Virgo and Sagittarius. A nice feature of the game is that after you are exposed to new elements, you can use them in levels...
Wow.
You couldn't see it because it requires a paradigm shift. Alpha Pegasus is the level where I got seriously stuck (the author's initial response to...
Hey nice, yours is identical to mine :-) Regarding the additional mechanics, I'd like to point out that working around the strict limits...
Alpha Pegasus was indeed the level where I got stuck for some time. After understanding it, it was smooth sailing till the end.
Say that you have one block resting over an UP arrow, and a second block resting over a DOWN arrow. When you tap the play button, they won't move...
I was mostly talking about the presentation and the user interface, which are clearly improved. The Trappped play area was restricted to a tiny...
For people in doubt, I've just posted a long review of the game on my blog:...
I have been playing a preview version of Perfect Paths for a couple of weeks and I can confirm that it's pretty cool. The immediate comparison is...
Unfortunately I'm too busy with other things at the moment. One thing I did try was to encourage the AI to keep cards in increasing order on each...
Well done!
To add something to the cloning controversy, I spent the whole afternoon writing a post which was intended to be about 2048 but turned out into...
Nice, I was trying a Monte-Carlo approach the other day, after reading an article about the advances in Go programs using that technique. I didn't...
Hi folks, there's a robot (a real robot, with mechanical arms) playing Threes on Twitch! http://www.twitch.tv/teamcolorblind
Nice one! My score on GC was done by my bot, so don't take it too seriously :-)
Make every possible move for the player. For each of the resulting board positions, place a new card in every possible way. For each of the...
Leaving politics aside, I found particularly interesting that the rules of Threes! were explicitly designed to counteract the "corner...
Reviving the thread to point out the post that has been published on the developers' site, about the long and difficult design process that lead...