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LOL, thanks @Nullzone that's good advice. In my short time as a TA forum member I've definitely got the sense of that. Say what you will about the...
I'm an indie developer planning the next big update to my game, Stencilsmith & I was curious how many iOS gamers are interested in playing their...
@Dankrio, thanks for starting this thread! I'm an indie brainstorming concepts & ideas for my next game and I've been reading forum posts like a...
Thanks. Any chance you'll try to make your own games in the future or are you considering this a hard stop?
In my limited experience as an indie game developer, I would say it's difficult for ANY genre of game to be successful. I don't think the App...
Nachtfischer, thanks for elaborating. This is a very intriguing idea. I personally am a huge fan of leaderboard comparisons and having an ELO-like...
Hey Tim, thanks for weighing in as always. You literally have described what I've been calling puzzle mode: do x in y moves. I used to play a lot...
Hey Nachtfischer, thanks for your feedback. I would love to add even more game modes in the future, I have ideas for PvP competitive modes over...
Stencilsmith Walkthrough Walkthrough created by @AppUnwrapper outlining gameplay mechanics and strategy. Thanks @AppUnwrapper! ZoaNGNwHQ6w
My wife and I have been playing o:anquan for the past several days and it's one of those games that initially looks like an oversimplified game...
It's official! Stencilsmith 2.0 is live on the App Store and has dropped in price to $0.99 USD, enjoy! LtElm8Sas70
https://itunes.apple.com/us/app/stencilsmith/id1092627292?ls=1&mt=8
Thanks @unexpect3rd for candidly sharing your story. I've only published one game thus far that I'm trying to revitalize with a big version update...
Thanks as always for your support!
2.0 Update & Price Drop Details I just wanted to give TA forum members a heads up that Stencilsmith version 2.0 is being released a week from...
Thanks for filling me in. Can you tell that I know nothing about the Android dev scene? lol
Thanks for the detailed share of your time as an indie dev. I'm a relatively new indie dev and I appreciate the "full disclosure" to help me...
I hear ya. Other than Apple's server load, I'm not sure who benefitted from axing GC. At least they left the leaderboards intact on a game by game...
Full disclosure, I'm an indie developer trying to better understand what pricing model gamers are gravitating toward. I have a game on iOS that is...
Call me naive, but how would one steal an iOS game? Are you referring to activity related to jailbroken devices?