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http://ca.ign.com/articles/2005/10/14/gta-liberty-city-stories-interview Gordon Hall, President of Rockstar Leeds, explicitly says that they...
I don't want to get involved/bogged down in the iPod Touch 4G aspect of the discussion, but for the sake of correctness I wanted to point out that...
I noticed that some games like Lili and Arc Squadron are able to set the device requirements to exclude the iPhone 3GS, 3rd gen Touch and 1st gen...
Thanks for this. Is the target frame 30 fps or something higher?
Yes, I know it isn't a precise 1 to 1 relationship between pixel count increases and additional GPU performance required. Coincidentally, going...
I'm curious why the iPad 2/iPad Mini don't get realtime shadows? The lack of high resolution textures I can understand since it's probably RAM...
Yeah. I was only thinking about the iPhone and iPhone 3G. I forgot that the 1st gen iPod Touch had a late 32GB addition before the App Store launched.
I'm hoping they fill the 2013 gap with a new made-for-mobile GTA V spin-off. GTA IV had Chinatown Wars, GTA V will no doubt get one too. It's just...
Well in the 4 years since the App Store has been live, the Over-the-Air download limit has increased from 10 MB to 20 MB to 50 MB and max flash...
How's the quality of the soundtrack? I've heard Rockstar is using even lower quality mp3's than GTA III Anniversary used. GTA III Anniversary had...
Any blood or traffic lights on A4 devices?
It's great that there's iCloud game save support like Max Payne Mobile. What about cheat code support?
Which leaves a gap in GTA re-releases for 2013. I'm hoping that means a GTA V era mobile spin-off is coming to iOS in 2013. Hopefully Sony and...
The iPod 5 and iPad 3 are the weaker implementations of the A5 so it isn't surprising they have more performance difficulties. The iPod 5 has...
At each device's native resolution, the SGX543MP2 in the A5 in the iPhone 4S actually has the same or better graphical performance as the...
I'm assuming the iPad Mini is supported as well. I wonder if the UI automatically scales up to keep everything the same size on the iPad Mini...
Based on _syd's experience that performance appears to be acceptable on the A4 and the problem is lack of RAM, I'm curious if you think the iPhone...
The thing is, hardcore gamers are going to buy these types of top-end games regardless. Restricting them to the latest devices isn't going to...
I don't think it's too surprising. A game like this has probably been in development for a year or more. So when it started the iPhone 4S was...
Because the major improvement of this game over SF Volt is the use of full 3D models instead of 2D sprites. It's not surprising the system...