Separate names with a comma.
I imagine, it's good enough in a iPhone Plus, then. Thanks!
How does the game plays on iPhone? Does it feel too restricting?
To be fair, while 2.5 is too low, I feel Shaun overrated that one. It's by far the weakest in the series.
Is TA doing a review for this game? Only two reviews so far, one gives 5/10 (Pocketgamer) and the other gives it a 9/10 (Gamezebo).
Sorry for the bump, but... to this day the answer is still NO, and it's baffling to me!
Seeds of Memories just isn't good enough, sadly.
How would you compare this game with Rune Factory, Harvest Moon, Stardew Valley? I mean in terms of end goal, repetitiveness, etc?
Very nice! Is the update also hitting Android?
I always wanted to ask you something, as someone who enjoyed Stellar Wanderer: why didn't you use higher resolution assets for the backgrounds?...
But this is only your opinion. Other people think differently, so offering a tilt option improves the game for them while doing absolutely no harm...
I would love to hear you explain why the option to use tilt controls would ruin the game. I played Galaxy on Fire 2 entirely like that, as well as...
Any chance of tilt controls?
The game is alright, but I thought it was a little misleading to claim it has exploration. It's as arcade as it gets, as you simply select a place...
They could at least update the assets to much higher resolution and universal support.
How is this compared to Galaxy on Fire 2?
Any date for Android version?
I think only iPad Pro and iPhone 7 get shadows, as I've seem people claim there's no shadow on their iPad Air 2.
Weird. My iPad Mini 2 shows the "shadows" option (even though it doesn't change anything) but the option doesn't appear on my iPhone 6.
Yeah, I adjusted too, though it must be maddening on anything smaller than an iPhone 6.
Thanks! Does the game runs at 30 fps or lower than that?
Soooo, any impressions on iPad Mini 2? In terms of screen size and performance?