I’ve been in love with top-down shooters for decades, and when the iPhone came along it’s a genre that proved to translate extremely well to the touchscreen. Feral Fury is an upcoming top-down shooter from two Norwegian developers who were inspired to make an “Isaac-like" dungeon crawler for mobile and PC. That means they were inspired by The Binding of Isaac, and that Feral Fury will contain “randomly generated levels and a ton of weapons and items." Can I just say I hope Isaac-like catches on as a term? Check out the reveal trailer for Feral Fury.
I love the dark and gritty style of Feral Fury in that trailer, highlighted by some strong lighting and particle effects. Oh, and those HUGE bosses! Yes, sign me up please. The plan is for Feral Fury to go into beta sometime in June, with a full release planned for this fall. If you want to keep up with the developments on Feral Fury, be sure to poke around the game’s forum thread, and I imagine we’ll be talking about this one some more later this year.
Great review I thought this game was just gawd awful tho
I would give it a 2/5 tops.
Tend to agree, no because there is no enjoyment to be had, but losing credits when the game crashes is inexcusable. Not sure if it effects everyone, but for me, it's frequent enough to be ridiculous. Other wise, it's not bad. Sure it feels like it's one part hamster wheel, one part slot machine, but it's the best damn hamster wheel-slot machine I've played.
Great review Shaun! I'm enjoying this game a lot!
While I don't like gatcha style draws to begin with, having multiple layers of them in a single game seems just unfairly punishing. Even with a high handout of currency (which may or may not be a temporary activity), being on the wrong side of multiple layers of luck can ruin someone's experience.
I don't understand why there isn't an element that would allow someone to draw a specific character / item - even if at 2-3 times the cost of a normal draw. The splinter system of Marvel a heroes 2015 did this well in my view, allowing people to play and gather resources to buy heroes, with different heroes costing varying amounts.
Played beta and was horribly bored to tears......
So my thoughts mirrored yours, the game is so easy to deal with, you don't have to pay anything to be amazing at this game. Which leads me to believe they will be forced to screw it up somehow. Kinda sad, the game is relatively deep, giving you the ability to make tons of competitive team make ups for pvp, something the first one lacked.
Completely disagree with parts of this review especially the "you can get every hero". That's just blatantly false. I was 75% done with the story missions and had 5 heroes over a couple weeks of playing before finally getting so many duplicate abilities instead of heroes that I said screw this game. That and the IAP costs were just god awful.
I'd love to enjoy it as I did the first one, but it's iOS 9+ so I'm out. MHFU still has me on iOS 8.4.1 and I won't update until it does. Wonder why it needs iOS 9 when something like Future Fight works on 7.
This game feels exactly the same to me as Star Wars Galaxy of Heroes except it doesn't have an auto-battling feature or the ability to replay previous missions. I'm not sure if it's because Marvel is trying to make a statement about the importance of using thumbs in wave-based battlers, or if because they actually think the battling aspect of battlers are fun (which you might, but I prefer the loot-hunt aspect of it). Either case, there is a modicum of strategy but not enough in my opinion to deserve my undivided attention while playing. Even old school JRPGs with similar battling systems, you could hold down A to just auto attack the dismal trash between bosses and special fights. I'll give it a bit more time but I imagine this game will end up exactly in the same place as all of Marvel's other ftp games have gone. I downloaded this and REALLY wanted to sink my teeth into an excellent Marvel RPG, so tell me if I'm off the mark here...