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‘DomiNations’ Gets ‘Global Age’ Content Update, and CEO Tim Train Discusses Future of the Game

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Nexon and Big Huge Games’ DomiNations (Free) has just turned one year old, and it’s gotten a big content update for its anniversary, bringing the Global Age to the game, the 10th historical era in the game. World War II is the focus of the Global Age content, with new units like paratroopers, mortars, and bazookas. As well, some in-game events centered around World War II battles will be added to the game over time. If you haven’t gotten close to unlocking anything from the Global Age, don’t fret – supply drops that bring more late-game content to players will start dropping.

Now, one thought might be that DomiNations is quickly running into an issue where they’ll start to catch up, to, well, reality. They made it from the entirety of human history to World War II in a year. However, this isn’t necessarily the case. Tim Train says that they can start to slow down how they focus on future content updates from here on out, because technological advances and advances in warfare have sped up dramatically since World War II. So, similar to how a Civilization game shrinks down its units of time as you get further in the game, that’s the plan with DomiNations. Future ages can potentially be of similar leaps in technological ability as previous ages, but as smaller jumps in time. Train tells me that they won’t reach a point where they have to consider, say, doing what Call of Duty has done with the Advanced Warfare and futuristic Black Ops games, for a few more years. Essentially, if they have that problem, it’s a good thing because the game has had the longevity to get to that point.

I also asked Tim Train about his thoughts on mobile gaming and the attitudes around it, having made big, deep desktop games and successful free-to-play games (over 20 million downloads so far, a consistent grossing rank in the top 200 on iPhone and top 150 on iPad in the US, with Nexon having acquired Big Huge Games earlier this year). He says that while he sees them as different experiences – that something like DomiNations is meant to fit into the nooks and crannies of a player’s day where they can hop in at different points and check in on their base, and attack players when they get a few free moments. Some people enjoy the bigger, sit-down experiences for hours at a time (and I’d love to see mobile be a better environment for those, personally), but Train says if you enjoy those games, go play those. Mobile games like DomiNations aren’t necessarily meant for you, they’re for players who want something different out of their gaming experiences, or something that supplements everything else they do.

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